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GameObject starts drifting on X axis when doing high jump

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Hey guys,my player game object keeps drifting on the X axis when he does a jump off platforms. This especially happens when he is high up, and during the jump I cant control where he lands! Below is my code. I appreciate any help, this issue has been giving me a headache for hours! using UnityEngine; using System.Collections; public class Player : MonoBehaviour { // Use this for initialization Transform myTransform; private float border = 6.5f; private float speed = 5f; void Start () { myTransform = transform; this.rigidbody.freezeRotation = true; } // Update is called once per frame void Update () { myTransform.position = new Vector3(myTransform.position.x, myTransform.position.y, 0f); myTransform.rotation = Quaternion.identity; if (Input.GetKey(KeyCode.D)) { myTransform.Translate(Vector3.right * Time.deltaTime * speed); } else if (Input.GetKey(KeyCode.A)) { myTransform.Translate(Vector3.left * Time.deltaTime * speed); } if (myTransform.position.x > border) { myTransform.position = new Vector3(-border, myTransform.position.y, myTransform.position.z); } else if (myTransform.position.x < -border) { myTransform.position = new Vector3(border, myTransform.position.y, myTransform.position.z); } } void OnCollisionStay2D(Collision2D collision) { if (collision.gameObject.CompareTag("Platform")) { if (Input.GetKeyDown(KeyCode.Space)) { //myTransform.Translate(new Vector3(0, 4, 0)); this.gameObject.rigidbody2D.AddForce(new Vector3(0, 6, 0), ForceMode2D.Impulse); } } } }

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